
This experiment placed the player inside the cockpit of a mech robot, where they would be seeing and interacting with the world from a somewhat remote perspective. That is, rather than directly seeing all the action, they would have to rely on a number of screens placed throughout the cockpit to see what was going on around them.
There were a couple motivations behind this prototype. One was an exploration of moving around the game world without transportation, which was accomplished by pressing D-pad like buttons with the Vive controller to move forward, backwards, and turn. We found that this method of virtual button based input was very cumbersome, especially for a more action-oriented experience such as this one.
The second motivation was to see how the player handled information from multiple sources at one time. Rather than just processing something from a single view, here the player had to look at multiple different in-game monitors (two for directly in front, plus two more each for either side) to get the full picture.
There were some initial concerns that having to keep track of so many information sources would get overwhelming in VR, and the player would be unable to make any sense of what was going on. Instead, we found that it was quite simple to keep track of all the input sources; as long as they are positioned in a well-thought-out orientation relative to one another, it felt very natural to shift focus between screens to find out what you needed to know.
Try this experiment out!